If we were trying to change the scale in wlr_scene_output_build_state, we would be using incorrect damage |
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---|---|---|
.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |
If we were trying to change the scale in wlr_scene_output_build_state, we would be using incorrect damage |
||
---|---|---|
.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |