wlroots-hyprland/include/render
Alexander Orzechowski 3ee0f52e09 render/vulkan: Dynamically create texture views
Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2023-06-17 21:21:35 -04:00
..
allocator render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
dmabuf.h render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
drm_format_set.h wlr_drm_format: Rework wlr_drm_format_intersect 2023-05-11 18:24:43 +02:00
egl.h render/egl: enable EGL_LOSE_CONTEXT_ON_RESET 2022-11-15 15:50:19 +00:00
gles2.h render/gles2: implement timer API 2023-06-05 19:50:07 +00:00
pass.h render/pass: add legacy render pass implementation 2023-04-25 17:25:10 +02:00
pixel_format.h render/pixel-format: add support for block-based formats 2023-05-21 20:28:45 +00:00
pixman.h render/pixman: implement render pass API 2023-04-25 17:26:35 +02:00
vulkan.h render/vulkan: Dynamically create texture views 2023-06-17 21:21:35 -04:00
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 2021-06-09 10:26:09 +02:00