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7f17774d18
Will query the scene for all nodes that appear in the given wlr_box. The nodes will be sent to the iterator from closest to farthest from the eye. Refactor wlr_scene_node_at to use this new function. |
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.. | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |