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8ebfeffdc8
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer that has no depth buffer, depth testing always behaves as though the test is disabled, The initial value for each capability with the exception of GL_DITHER is GL_FALSE. |
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.. | ||
shaders | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
renderer.c | ||
texture.c |