mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2025-02-16 18:12:09 +01:00
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque. |
||
---|---|---|
.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c |