sRGB encoding/decoding needs to happen with straight alpha, not pre-multiplied alpha. |
||
---|---|---|
.. | ||
common.vert | ||
meson.build | ||
output.frag | ||
quad.frag | ||
texture.frag |
sRGB encoding/decoding needs to happen with straight alpha, not pre-multiplied alpha. |
||
---|---|---|
.. | ||
common.vert | ||
meson.build | ||
output.frag | ||
quad.frag | ||
texture.frag |