wlroots-hyprland/render
Simon Ser a75f9be2e8 render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
2022-10-28 11:46:06 +00:00
..
allocator render/allocator/drm_dumb: drop finish_buffer() 2022-10-01 19:45:29 +00:00
gles2 render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
pixman render: drop wlr_renderer_read_pixels() flags 2022-10-04 09:15:19 +02:00
vulkan render/vulkan: add missing entries in vulkan_strerror() 2022-10-18 16:57:00 +02:00
dmabuf.c dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
drm_format_set.c render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.c egl: add WLR_EGL_NO_MODIFIERS 2022-10-21 09:52:18 +02:00
meson.build render: use internal_features to indicate EGL support 2022-06-24 07:20:42 +02:00
pixel_format.c pixel_format: RGBA4444 and RGBA5551 have alpha components 2022-09-06 18:48:41 -04:00
swapchain.c Move allocator stuff into new directory 2021-08-25 09:57:20 -04:00
wlr_renderer.c render: drop wlr_renderer_read_pixels() flags 2022-10-04 09:15:19 +02:00
wlr_texture.c render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00