wlroots-hyprland/render/gles2
Simon Ser a75f9be2e8 render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
2022-10-28 11:46:06 +00:00
..
shaders render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
texture.c Use wl_signal_emit_mutable 2022-08-18 07:16:16 -04:00