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https://github.com/hyprwm/wlroots-hyprland.git
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395a08f5d1
It's possible that we don't have an EGLDevice if we created the EGL context from a GBM device. Let's ensure all GPU-accelerated renderers always have a DRM FD to return by falling back to GBM's FD. |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf.c | ||
dmabuf_fallback.c | ||
dmabuf_linux.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |