wlroots-hyprland/types/scene
Alexander Orzechowski 5dc1d4671d wlr_scene: Maintain damage highlight regions per output
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
2022-07-03 12:21:52 -04:00
..
layer_shell_v1.c scene/layer_shell_v1.c: fix bug in width/height calculations 2022-06-08 20:13:55 +00:00
output_layout.c scene/output_layout: Fix crash in scene_output_layout_output_destroy 2022-06-07 20:58:41 +02:00
subsurface_tree.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
surface.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
wlr_scene.c wlr_scene: Maintain damage highlight regions per output 2022-07-03 12:21:52 -04:00
xdg_shell.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00