No need to go back to the generic wlr_renderer/wlr_texture when passing a Vulkan renderer/texture to an internal function. |
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.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |
No need to go back to the generic wlr_renderer/wlr_texture when passing a Vulkan renderer/texture to an internal function. |
||
---|---|---|
.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |