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https://github.com/hyprwm/wlroots-hyprland.git
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5dc1d4671d
The logic doesn't support handling multiple outputs so let's not break the assumption and handle damages per output much like how damage_ring is done. |
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.. | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |