c2e046022f
Instead of computing the projection, then flipping, just provide the correct transform to wlr_matrix_projection(). |
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.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |
c2e046022f
Instead of computing the projection, then flipping, just provide the correct transform to wlr_matrix_projection(). |
||
---|---|---|
.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |