wlroots-hyprland/types/scene
Alexander Orzechowski c6246272fd wlr_scene: Rework damage handling
Simplify damage handling by using our cached visibility state.
Damaging can happen in one step because since we can use the old visibility
state which represent what portions of the screen the scene node was. This
way we can damage everything in one step after the fact.
2022-08-14 02:38:50 -04:00
..
layer_shell_v1.c scene/layer_shell: Ignore unmapped exclusion zone 2022-08-06 00:23:44 +02:00
output_layout.c scene/output_layout: Fix crash in scene_output_layout_output_destroy 2022-06-07 20:58:41 +02:00
subsurface_tree.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
surface.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
wlr_scene.c wlr_scene: Rework damage handling 2022-08-14 02:38:50 -04:00
xdg_shell.c wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00