wlroots-hyprland/include/wlr
Alexander Orzechowski 5dc1d4671d wlr_scene: Maintain damage highlight regions per output
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
2022-07-03 12:21:52 -04:00
..
backend Reformat doc comments 2022-05-25 14:22:58 +00:00
interfaces output: pass wlr_output_state to backend 2022-05-30 11:34:57 +02:00
render render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
types wlr_scene: Maintain damage highlight regions per output 2022-07-03 12:21:52 -04:00
util Reformat doc comments 2022-05-25 14:22:58 +00:00
backend.h Reformat doc comments 2022-05-25 14:22:58 +00:00
config.h.in build: make GBM optional 2022-05-30 13:30:08 +00:00
meson.build build: bump version to 0.16.0-dev 2022-05-24 15:04:14 +02:00
version.h.in Drop WLR_VERSION_API_* 2021-06-29 12:22:55 +02:00
xcursor.h xcursor: improve documentation 2021-07-05 11:00:15 -04:00
xwayland.h Document NULL return value of foo_from_wlr_surface() functions 2022-07-02 13:28:02 +02:00