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a2419eb4ea
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them. |
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.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |