mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-04 12:55:57 +01:00
a2419eb4ea
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
427 lines
12 KiB
C
427 lines
12 KiB
C
#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
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return wlr_texture->impl == &texture_impl;
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}
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture) {
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assert(wlr_texture_is_gles2(wlr_texture));
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return (struct wlr_gles2_texture *)wlr_texture;
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}
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static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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return !texture->has_alpha;
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}
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static bool check_stride(const struct wlr_pixel_format_info *fmt,
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uint32_t stride, uint32_t width) {
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if (stride % (fmt->bpp / 8) != 0) {
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wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
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"bytes-per-pixel)", stride, fmt->bpp / 8);
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return false;
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}
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if (stride < width * (fmt->bpp / 8)) {
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wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d "
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"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
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return false;
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}
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return true;
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}
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
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return false;
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}
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(texture->drm_format);
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assert(fmt);
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(texture->drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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return false;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
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glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
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fmt->gl_format, fmt->gl_type, data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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if (texture->image == EGL_NO_IMAGE_KHR) {
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return false;
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}
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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// External changes are immediately made visible by the GL implementation
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return true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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wl_list_remove(&texture->buffer_destroy.link);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glDeleteTextures(1, &texture->tex);
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wlr_egl_destroy_image(texture->renderer->egl, texture->image);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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free(texture);
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}
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static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->buffer != NULL) {
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// Keep the texture around, in case the buffer is re-used later. We're
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// still listening to the buffer's destroy event.
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wlr_buffer_unlock(texture->buffer);
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} else {
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gles2_texture_destroy(texture);
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}
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}
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.destroy = gles2_texture_unref,
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};
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static struct wlr_gles2_texture *gles2_texture_create(
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struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) {
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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wl_list_insert(&renderer->textures, &texture->link);
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wl_list_init(&texture->buffer_destroy.link);
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return texture;
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}
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struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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uint32_t drm_format, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(drm_format);
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if (fmt == NULL) {
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wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
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return NULL;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, width, height);
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if (texture == NULL) {
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return NULL;
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}
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texture->target = GL_TEXTURE_2D;
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texture->has_alpha = fmt->has_alpha;
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texture->drm_format = fmt->drm_format;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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EGLint fmt;
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int width, height;
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bool inverted_y;
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EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
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&fmt, &width, &height, &inverted_y);
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if (image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
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goto error_ctx;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, width, height);
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if (texture == NULL) {
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goto error_image;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->image = image;
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texture->inverted_y = inverted_y;
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switch (fmt) {
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case EGL_TEXTURE_RGB:
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texture->has_alpha = false;
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break;
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case EGL_TEXTURE_RGBA:
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case EGL_TEXTURE_EXTERNAL_WL:
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texture->has_alpha = true;
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break;
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default:
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wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
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goto error_texture;
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}
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texture->target = GL_TEXTURE_EXTERNAL_OES;
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
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texture->image);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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error_texture:
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wl_list_remove(&texture->link);
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free(texture);
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error_image:
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wlr_egl_destroy_image(renderer->egl, image);
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error_ctx:
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wlr_egl_restore_context(&prev_ctx);
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return NULL;
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}
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struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, attribs->width, attribs->height);
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if (texture == NULL) {
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return NULL;
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}
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texture->has_alpha = true;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->inverted_y =
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(attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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bool external_only;
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texture->image =
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wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
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if (texture->image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
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wlr_egl_restore_context(&prev_ctx);
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wl_list_remove(&texture->link);
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free(texture);
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return NULL;
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}
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texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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}
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static void texture_handle_buffer_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_gles2_texture *texture =
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wl_container_of(listener, texture, buffer_destroy);
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gles2_texture_destroy(texture);
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}
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_gles2_texture *texture;
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wl_list_for_each(texture, &renderer->textures, link) {
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if (texture->buffer == buffer) {
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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}
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wlr_buffer_lock(texture->buffer);
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return &texture->wlr_texture;
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}
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (wlr_texture == NULL) {
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return false;
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}
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texture = gles2_get_texture(wlr_texture);
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texture->buffer = wlr_buffer_lock(buffer);
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texture->buffer_destroy.notify = texture_handle_buffer_destroy;
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wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
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return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (buffer_begin_data_ptr_access(buffer, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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format, stride, buffer->width, buffer->height, data);
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buffer_end_data_ptr_access(buffer);
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return tex;
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} else {
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return NULL;
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}
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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struct wlr_gles2_texture_attribs *attribs) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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memset(attribs, 0, sizeof(*attribs));
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attribs->target = texture->target;
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attribs->tex = texture->tex;
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attribs->inverted_y = texture->inverted_y;
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attribs->has_alpha = texture->has_alpha;
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}
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