The Vulkan renderer is still experimental. If GL fails, we don't
want to automatically fall back to it by default.
Fixes:
|
||
---|---|---|
.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |