Since this does not have a matching _SRGB-type vulkan format, add a new shader variant/pipeline to perform the sRGB->linear texture conversion. |
||
---|---|---|
.. | ||
common.vert | ||
meson.build | ||
quad.frag | ||
texture.frag |
Since this does not have a matching _SRGB-type vulkan format, add a new shader variant/pipeline to perform the sRGB->linear texture conversion. |
||
---|---|---|
.. | ||
common.vert | ||
meson.build | ||
quad.frag | ||
texture.frag |