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ea3c6fde3a
If we are only rendering within a region of the surface that is advertised as opaque, we can choose no blending |
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.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |