wlroots-hyprland/render
Simon Ser f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
..
allocator render/allocator/drm_dumb: drop finish_buffer() 2022-10-01 19:45:29 +00:00
gles2 render/gles2: de-duplicate vertex shaders 2022-10-28 13:49:03 +02:00
pixman Revert "render/pixman: apply source image cropping" 2022-11-08 18:24:44 +03:00
vulkan render/vulkan: always wait for last stage to complete before rendering 2022-11-11 19:18:04 +00:00
dmabuf.c dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
drm_format_set.c render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.c egl: add WLR_EGL_NO_MODIFIERS 2022-10-21 09:52:18 +02:00
meson.build render: use internal_features to indicate EGL support 2022-06-24 07:20:42 +02:00
pixel_format.c pixel_format: RGBA4444 and RGBA5551 have alpha components 2022-09-06 18:48:41 -04:00
swapchain.c Move allocator stuff into new directory 2021-08-25 09:57:20 -04:00
wlr_renderer.c render: drop wlr_renderer_read_pixels() flags 2022-10-04 09:15:19 +02:00
wlr_texture.c render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00