wlroots-hyprland/render/vulkan
Simon Ser f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
..
shaders render/vulkan: Optimize vertex shader 2021-11-23 15:46:24 +00:00
meson.build render/vulkan: quiet glslangValidator 2021-11-23 15:38:56 +00:00
pixel_format.c render/vulkan: Implement vulkan_read_pixels 2022-10-07 15:59:39 +00:00
renderer.c render/vulkan: always wait for last stage to complete before rendering 2022-11-11 19:18:04 +00:00
texture.c render/vulkan: add some interfaces to allow compositors to integrate 2022-11-08 12:56:38 +01:00
util.c render/vulkan: add missing entries in vulkan_strerror() 2022-10-18 16:57:00 +02:00
vulkan.c render/vulkan: add a command buffer pool 2022-11-11 19:18:04 +00:00