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3ed69b4946
Since this does not have a matching _SRGB-type vulkan format, add a new shader variant/pipeline to perform the sRGB->linear texture conversion. |
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.. | ||
allocator | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pixel_format.h | ||
pixman.h | ||
swapchain.h | ||
vulkan.h | ||
wlr_renderer.h |