neovim-flake/docs/manual/hacking/additional-plugins.md
2024-04-06 20:33:31 +00:00

2.6 KiB

Adding Plugins

To add a new neovim plugin, first add the source url in the inputs section of flake.nix


{
  inputs = {
    # ...
    neodev-nvim = {
      url = "github:folke/neodev.nvim";
      flake = false;
    };
    # ...
  };
}

Then add the name of the plugin into the availablePlugins variable in lib/types/plugins.nix:

# ...
availablePlugins = [
  # ...
  "neodev-nvim"
];

You can now reference this plugin using its string name:

config.vim.startPlugins = ["neodev-nvim"];

Modular setup options

Most plugins is initialized with a call to require('plugin').setup({...}).

We use a special function that lets you easily add support for such setup options in a modular way: mkPluginSetupOption.

Once you have added the source of the plugin as shown above, you can define the setup options like this:

# in modules/.../your-plugin/your-plugin.nix

{lib, ...}:
let
  inherit (lib.types) bool int;
  inherit (lib.nvim.types) mkPluginSetupOption;
in {
  options.vim.your-plugin = {
    setupOpts = mkPluginSetupOption "plugin name" {
      enable_feature_a = mkOption {
        type = bool;
        default = false;
        # ...
      };

      number_option = mkOption {
        type = int;
        default = 3;
        # ...
      };
    };
  };
}
# in modules/.../your-plugin/config.nix
{lib, config, ...}:
let
  cfg = config.vim.your-plugin;
in {
  vim.luaConfigRC = lib.nvim.dag.entryAnywhere ''
    require('plugin-name').setup(${lib.nvim.lua.toLuaObject cfg.setupOpts})
  '';
}

This above config will result in this lua script:

require('plugin-name').setup({
  enable_feature_a = false,
  number_option = 3,
})

Now users can set any of the pre-defined option field, and can also add their own fields!

# in user's config
{
  vim.your-plugin.setupOpts = {
    enable_feature_a = true;
    number_option = 4;
    another_field = "hello";
    size = { # nested fields work as well
      top = 10;
    };
  };
}

Details of toLuaObject

As you've seen above, toLuaObject is used to convert our nix attrSet cfg.setupOpts, into a lua table. Here are some rules of the conversion:

  1. nix null converts to lua nil
  2. number and strings convert to their lua counterparts
  3. nix attrSet/list converts into lua tables
  4. you can write raw lua code using lib.generators.mkLuaInline. This function is part of nixpkgs.
    vim.your-plugin.setupOpts = {
      on_init = lib.generators.mkLuaInline ''
        function()
          print('we can write lua!')
        end
      '';
    }