mirror of
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185 lines
4.1 KiB
Markdown
185 lines
4.1 KiB
Markdown
# Adding Plugins {#sec-additional-plugins}
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To add a new Neovim plugin, first add the source url in the inputs section of `flake.nix`
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with the prefix `plugin-`
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```nix
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{
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inputs = {
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# ...
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plugin-neodev-nvim = {
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url = "github:folke/neodev.nvim";
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flake = false;
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};
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# ...
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};
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}
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```
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The addition of the `plugin-` prefix will allow **nvf** to autodiscover the
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input from the flake inputs automatically, allowing you to refer to it in areas
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that require a very specific plugin type as defined in `lib/types/plugins.nix`
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You can now reference this plugin using its string name, the plugin will be
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built with the name and source URL from the flake input, allowing you to
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refer to it as a **string**.
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```nix
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config.vim.startPlugins = ["neodev-nvim"];
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```
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## Modular setup options {#sec-modular-setup-options}
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Most plugins is initialized with a call to `require('plugin').setup({...})`.
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We use a special function that lets you easily add support for such setup options in a modular way:
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`mkPluginSetupOption`.
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Once you have added the source of the plugin as shown above, you can define the setup options like
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this:
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```nix
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# in modules/.../your-plugin/your-plugin.nix
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{lib, ...}:
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let
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inherit (lib.types) bool int;
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inherit (lib.nvim.types) mkPluginSetupOption;
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in {
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options.vim.your-plugin = {
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setupOpts = mkPluginSetupOption "plugin name" {
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enable_feature_a = mkOption {
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type = bool;
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default = false;
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# ...
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};
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number_option = mkOption {
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type = int;
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default = 3;
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# ...
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};
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};
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};
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}
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```
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```nix
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# in modules/.../your-plugin/config.nix
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{lib, config, ...}:
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let
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cfg = config.vim.your-plugin;
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in {
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vim.luaConfigRC = lib.nvim.dag.entryAnywhere ''
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require('plugin-name').setup(${lib.nvim.lua.toLuaObject cfg.setupOpts})
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'';
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}
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```
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This above config will result in this lua script:
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```lua
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require('plugin-name').setup({
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enable_feature_a = false,
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number_option = 3,
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})
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```
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Now users can set any of the pre-defined option field, and can also add their own fields!
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```nix
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# in user's config
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{
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vim.your-plugin.setupOpts = {
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enable_feature_a = true;
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number_option = 4;
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another_field = "hello";
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size = { # nested fields work as well
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top = 10;
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};
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};
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}
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```
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## Details of toLuaObject {#sec-details-of-toluaobject}
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As you've seen above, `toLuaObject` is used to convert our nix attrSet
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`cfg.setupOpts`, into a lua table. Here are some rules of the conversion:
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1. nix `null` converts to lua `nil`
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2. number and strings convert to their lua counterparts
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3. nix attrSet/list convert into lua tables
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4. you can write raw lua code using `lib.generators.mkLuaInline`. This
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function is part of nixpkgs.
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Example:
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```nix
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vim.your-plugin.setupOpts = {
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on_init = lib.generators.mkLuaInline ''
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function()
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print('we can write lua!')
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end
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'';
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}
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```
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## Lazy plugins {#sec-lazy-plugins}
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If your plugin can be lazy-loaded, you should use `vim.lazy.plugins` to add your plugin. Lazy
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plugins are managed by `lz.n`.
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```nix
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# in modules/.../your-plugin/config.nix
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{lib, config, ...}:
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let
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cfg = config.vim.your-plugin;
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in {
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vim.lazy.plugins = [
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{
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# instead of vim.startPlugins, use this:
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package = "your-plugin";
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# if your plugin uses the `require('your-plugin').setup{...}` pattern
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setupModule = "your-plugin";
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inherit (cfg) setupOpts;
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# events that trigger this plugin to be loaded
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events = ["DirChanged"];
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cmd = ["YourPluginCommand"];
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# keymaps
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keys = [
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# we'll cover this in detail in the keymaps section
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{
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key = "<leader>d";
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mode = "n";
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action = ":YourPluginCommand";
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}
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]
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}
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];
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}
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```
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This results in the lua code:
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```lua
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require('lz.n').load({
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{
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"name-of-your-plugin",
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after = function()
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require('your-plugin').setup({--[[ your setupOpts ]]})
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end,
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events = {"DirChanged"},
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cmd = {"YourPluginCommand"},
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keys = {
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{"<leader>d", ":YourPluginCommand", mode = {"n"}},
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},
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}
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})
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```
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A full list of options can be found
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[here](https://notashelf.github.io/nvf/options.html#opt-vim.lazy.plugins
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