Hyprland/src/render/Texture.hpp

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#pragma once
#include "../defines.hpp"
enum TEXTURETYPE
{
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
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};
class CTexture {
public:
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CTexture();
CTexture(wlr_texture*);
void destroyTexture();
void allocate();
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
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};