2022-04-04 19:44:25 +02:00
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#pragma once
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#include "../defines.hpp"
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2022-06-30 12:39:10 +02:00
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#include <unordered_map>
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2022-04-04 19:44:25 +02:00
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class CShader {
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public:
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2022-08-11 20:33:35 +02:00
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~CShader();
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GLuint program = 0;
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2022-04-04 19:44:25 +02:00
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GLint proj;
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2022-06-30 12:39:10 +02:00
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GLint color;
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2022-04-04 19:44:25 +02:00
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GLint tex;
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GLint alpha;
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GLint posAttrib;
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GLint texAttrib;
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2022-04-17 13:15:56 +02:00
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GLint discardOpaque;
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2022-06-30 12:39:10 +02:00
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2022-07-29 17:07:33 +02:00
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GLint topLeft;
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GLint bottomRight;
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GLint fullSize;
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GLint radius;
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GLint primitiveMultisample;
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GLint thick;
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GLint halfpixel;
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GLint range;
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GLint shadowPower;
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2022-06-30 12:39:10 +02:00
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GLint getUniformLocation(const std::string&);
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private:
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std::unordered_map<std::string, GLint> m_muUniforms;
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2022-04-04 19:44:25 +02:00
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};
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