Hyprland/src/managers/KeybindManager.hpp

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#pragma once
#include "../defines.hpp"
#include <deque>
#include "../Compositor.hpp"
struct SKeybind {
std::string key = 0;
uint32_t modmask = 0;
std::string handler = "";
std::string arg = "";
};
class CKeybindManager {
public:
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bool handleKeybinds(const uint32_t&, const xkb_keysym_t&);
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void addKeybind(SKeybind);
uint32_t stringToModMask(std::string);
void clearKeybinds();
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private:
std::deque<SKeybind> m_dKeybinds;
// -------------- Dispatchers -------------- //
void killActive(std::string);
void spawn(std::string);
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void toggleActiveFloating(std::string);
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void changeworkspace(std::string);
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};
inline std::unique_ptr<CKeybindManager> g_pKeybindManager;