Hyprland/src/helpers/BezierCurve.hpp

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#pragma once
#include <deque>
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#include <array>
#include <vector>
#include "math/Math.hpp"
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constexpr int BAKEDPOINTS = 255;
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constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
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// an implementation of a cubic bezier curve
// might do better later
class CBezierCurve {
public:
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// sets up the bezier curve.
// this EXCLUDES the 0,0 and 1,1 points,
void setup(std::vector<Vector2D>* points);
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float getYForT(float t);
float getXForT(float t);
float getYForPoint(float x);
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private:
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// this INCLUDES the 0,0 and 1,1 points.
std::deque<Vector2D> m_dPoints;
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std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
};