Hyprland/src/layout/DwindleLayout.hpp

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#pragma once
#include "IHyprLayout.hpp"
#include <list>
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class CHyprDwindleLayout;
struct SDwindleNodeData {
SDwindleNodeData* pParent = nullptr;
bool isNode = false;
CWindow* pWindow = nullptr;
std::array<SDwindleNodeData*, 2> children = { nullptr, nullptr };
Vector2D position;
Vector2D size;
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int workspaceID = -1;
// For list lookup
bool operator==(const SDwindleNodeData& rhs) {
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return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1];
}
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void recalcSizePosRecursive();
CHyprDwindleLayout* layout = nullptr;
};
class CHyprDwindleLayout : public IHyprLayout {
public:
virtual void onWindowCreated(CWindow*);
virtual void onWindowRemoved(CWindow*);
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virtual void recalculateMonitor(const int&);
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virtual void recalculateWindow(CWindow*);
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virtual void changeWindowFloatingMode(CWindow*);
virtual void onBeginDragWindow();
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virtual void onEndDragWindow();
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virtual void onMouseMove(const Vector2D&);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*);
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private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
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Vector2D m_vBeginDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
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int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*);
SDwindleNodeData* getNodeFromWindow(CWindow*);
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SDwindleNodeData* getFirstNodeOnWorkspace(const int&);
SDwindleNodeData* getMasterNodeOnWorkspace(const int&);
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friend struct SDwindleNodeData;
};