Hyprland/src/protocols/core/Compositor.cpp

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#include "Compositor.hpp"
#include "Output.hpp"
#include "Seat.hpp"
#include "../types/WLBuffer.hpp"
#include <algorithm>
#include <ranges>
#include "Subcompositor.hpp"
#include "../Viewporter.hpp"
#include "../../helpers/Monitor.hpp"
#include "../PresentationTime.hpp"
#include "../DRMSyncobj.hpp"
#include "../../render/Renderer.hpp"
#include <cstring>
#define LOGM PROTO::compositor->protoLog
class CDefaultSurfaceRole : public ISurfaceRole {
public:
virtual eSurfaceRole role() {
return SURFACE_ROLE_UNASSIGNED;
}
};
CWLCallbackResource::CWLCallbackResource(SP<CWlCallback> resource_) : resource(resource_) {
;
}
bool CWLCallbackResource::good() {
return resource->resource();
}
void CWLCallbackResource::send(timespec* now) {
resource->sendDone(now->tv_sec * 1000 + now->tv_nsec / 1000000);
}
CWLRegionResource::CWLRegionResource(SP<CWlRegion> resource_) : resource(resource_) {
if (!good())
return;
resource->setData(this);
resource->setDestroy([this](CWlRegion* r) { PROTO::compositor->destroyResource(this); });
resource->setOnDestroy([this](CWlRegion* r) { PROTO::compositor->destroyResource(this); });
resource->setAdd([this](CWlRegion* r, int32_t x, int32_t y, int32_t w, int32_t h) { region.add(CBox{x, y, w, h}); });
resource->setSubtract([this](CWlRegion* r, int32_t x, int32_t y, int32_t w, int32_t h) { region.subtract(CBox{x, y, w, h}); });
}
bool CWLRegionResource::good() {
return resource->resource();
}
SP<CWLRegionResource> CWLRegionResource::fromResource(wl_resource* res) {
auto data = (CWLRegionResource*)(((CWlRegion*)wl_resource_get_user_data(res))->data());
return data ? data->self.lock() : nullptr;
}
CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(resource_) {
if (!good())
return;
pClient = resource->client();
resource->setData(this);
role = makeShared<CDefaultSurfaceRole>();
resource->setDestroy([this](CWlSurface* r) { destroy(); });
resource->setOnDestroy([this](CWlSurface* r) { destroy(); });
resource->setAttach([this](CWlSurface* r, wl_resource* buffer, int32_t x, int32_t y) {
pending.offset = {x, y};
if (!buffer) {
pending.buffer.reset();
pending.texture.reset();
} else {
auto res = CWLBufferResource::fromResource(buffer);
pending.buffer = res && res->buffer ? makeShared<CHLBufferReference>(res->buffer.lock(), self.lock()) : nullptr;
pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
pending.bufferSize = res && res->buffer ? res->buffer->size : Vector2D{};
}
Vector2D oldBufSize = current.buffer ? current.bufferSize : Vector2D{};
Vector2D newBufSize = pending.buffer ? pending.bufferSize : Vector2D{};
if (oldBufSize != newBufSize || current.buffer != pending.buffer)
pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
});
resource->setCommit([this](CWlSurface* r) {
if (pending.texture)
pending.bufferDamage.intersect(CBox{{}, pending.bufferSize});
if (!pending.texture)
pending.size = {};
else if (pending.viewport.hasDestination)
pending.size = pending.viewport.destination;
else if (pending.viewport.hasSource)
pending.size = pending.viewport.source.size();
else {
Vector2D tfs = pending.transform % 2 == 1 ? Vector2D{pending.bufferSize.y, pending.bufferSize.x} : pending.bufferSize;
pending.size = tfs / pending.scale;
}
pending.damage.intersect(CBox{{}, pending.size});
events.precommit.emit();
if (pending.rejected) {
dropPendingBuffer();
return;
}
if (stateLocks <= 0)
commitPendingState();
});
resource->setDamage([this](CWlSurface* r, int32_t x, int32_t y, int32_t w, int32_t h) { pending.damage.add(CBox{x, y, w, h}); });
resource->setDamageBuffer([this](CWlSurface* r, int32_t x, int32_t y, int32_t w, int32_t h) { pending.bufferDamage.add(CBox{x, y, w, h}); });
resource->setSetBufferScale([this](CWlSurface* r, int32_t scale) { pending.scale = scale; });
resource->setSetBufferTransform([this](CWlSurface* r, uint32_t tr) { pending.transform = (wl_output_transform)tr; });
resource->setSetInputRegion([this](CWlSurface* r, wl_resource* region) {
if (!region) {
pending.input = CBox{{}, {INT32_MAX, INT32_MAX}};
return;
}
auto RG = CWLRegionResource::fromResource(region);
pending.input = RG->region;
});
resource->setSetOpaqueRegion([this](CWlSurface* r, wl_resource* region) {
if (!region) {
pending.opaque = CBox{{}, {}};
return;
}
auto RG = CWLRegionResource::fromResource(region);
pending.opaque = RG->region;
});
resource->setFrame([this](CWlSurface* r, uint32_t id) { callbacks.emplace_back(makeShared<CWLCallbackResource>(makeShared<CWlCallback>(pClient, 1, id))); });
resource->setOffset([this](CWlSurface* r, int32_t x, int32_t y) { pending.offset = {x, y}; });
}
CWLSurfaceResource::~CWLSurfaceResource() {
events.destroy.emit();
}
void CWLSurfaceResource::destroy() {
if (mapped) {
events.unmap.emit();
unmap();
}
events.destroy.emit();
releaseBuffers(false);
PROTO::compositor->destroyResource(this);
}
void CWLSurfaceResource::dropPendingBuffer() {
pending.buffer.reset();
}
void CWLSurfaceResource::dropCurrentBuffer() {
current.buffer.reset();
}
SP<CWLSurfaceResource> CWLSurfaceResource::fromResource(wl_resource* res) {
auto data = (CWLSurfaceResource*)(((CWlSurface*)wl_resource_get_user_data(res))->data());
return data ? data->self.lock() : nullptr;
}
bool CWLSurfaceResource::good() {
return resource->resource();
}
wl_client* CWLSurfaceResource::client() {
return pClient;
}
void CWLSurfaceResource::enter(SP<CMonitor> monitor) {
if (std::find(enteredOutputs.begin(), enteredOutputs.end(), monitor) != enteredOutputs.end())
return;
if (!PROTO::outputs.contains(monitor->szName)) {
// can happen on unplug/replug
LOGM(ERR, "enter() called on a non-existent output global");
return;
}
if (PROTO::outputs.at(monitor->szName)->isDefunct()) {
LOGM(ERR, "enter() called on a defunct output global");
return;
}
auto output = PROTO::outputs.at(monitor->szName)->outputResourceFrom(pClient);
if (!output || !output->getResource() || !output->getResource()->resource()) {
LOGM(ERR, "Cannot enter surface {:x} to {}, client hasn't bound the output", (uintptr_t)this, monitor->szName);
return;
}
enteredOutputs.emplace_back(monitor);
resource->sendEnter(output->getResource().get());
}
void CWLSurfaceResource::leave(SP<CMonitor> monitor) {
if (std::find(enteredOutputs.begin(), enteredOutputs.end(), monitor) == enteredOutputs.end())
return;
auto output = PROTO::outputs.at(monitor->szName)->outputResourceFrom(pClient);
if (!output) {
LOGM(ERR, "Cannot leave surface {:x} from {}, client hasn't bound the output", (uintptr_t)this, monitor->szName);
return;
}
std::erase(enteredOutputs, monitor);
resource->sendLeave(output->getResource().get());
}
void CWLSurfaceResource::sendPreferredTransform(wl_output_transform t) {
if (resource->version() < 6)
return;
resource->sendPreferredBufferTransform(t);
}
void CWLSurfaceResource::sendPreferredScale(int32_t scale) {
if (resource->version() < 6)
return;
resource->sendPreferredBufferScale(scale);
}
void CWLSurfaceResource::frame(timespec* now) {
if (callbacks.empty())
return;
for (auto& c : callbacks) {
c->send(now);
}
callbacks.clear();
}
void CWLSurfaceResource::resetRole() {
role = makeShared<CDefaultSurfaceRole>();
}
void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
std::vector<SP<CWLSurfaceResource>> nodes2;
// first, gather all nodes below
for (auto& n : nodes) {
std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
// subsurfaces is sorted lowest -> highest
for (auto& c : n->subsurfaces) {
if (c->zIndex >= 0)
break;
if (c->surface.expired())
continue;
nodes2.push_back(c->surface.lock());
}
}
if (!nodes2.empty())
bfHelper(nodes2, fn, data);
nodes2.clear();
for (auto& n : nodes) {
Vector2D offset = {};
if (n->role->role() == SURFACE_ROLE_SUBSURFACE) {
auto subsurface = (CWLSubsurfaceResource*)n->role.get();
offset = subsurface->posRelativeToParent();
}
fn(n, offset, data);
}
for (auto& n : nodes) {
for (auto& c : n->subsurfaces) {
if (c->zIndex < 0)
continue;
if (c->surface.expired())
continue;
nodes2.push_back(c->surface.lock());
}
}
if (!nodes2.empty())
bfHelper(nodes2, fn, data);
}
void CWLSurfaceResource::breadthfirst(std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
std::vector<SP<CWLSurfaceResource>> surfs;
surfs.push_back(self.lock());
bfHelper(surfs, fn, data);
}
std::pair<SP<CWLSurfaceResource>, Vector2D> CWLSurfaceResource::at(const Vector2D& localCoords, bool allowsInput) {
std::vector<std::pair<SP<CWLSurfaceResource>, Vector2D>> surfs;
breadthfirst([](SP<CWLSurfaceResource> surf, const Vector2D& offset,
void* data) { ((std::vector<std::pair<SP<CWLSurfaceResource>, Vector2D>>*)data)->emplace_back(std::make_pair<>(surf, offset)); },
&surfs);
for (auto& [surf, pos] : surfs | std::views::reverse) {
if (!allowsInput) {
const auto BOX = CBox{pos, surf->current.size};
if (BOX.containsPoint(localCoords))
return {surf, localCoords - pos};
} else {
const auto REGION = surf->current.input.copy().intersect(CBox{{}, surf->current.size}).translate(pos);
if (REGION.containsPoint(localCoords))
return {surf, localCoords - pos};
}
}
return {nullptr, {}};
}
uint32_t CWLSurfaceResource::id() {
return wl_resource_get_id(resource->resource());
}
void CWLSurfaceResource::map() {
if (mapped)
return;
mapped = true;
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
frame(&now);
current.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
}
void CWLSurfaceResource::unmap() {
if (!mapped)
return;
mapped = false;
// release the buffers.
// this is necessary for XWayland to function correctly,
// as it does not unmap via the traditional commit(null buffer) method, but via the X11 protocol.
releaseBuffers();
}
void CWLSurfaceResource::releaseBuffers(bool onlyCurrent) {
if (!onlyCurrent)
dropPendingBuffer();
dropCurrentBuffer();
}
void CWLSurfaceResource::error(int code, const std::string& str) {
resource->error(code, str);
}
SP<CWlSurface> CWLSurfaceResource::getResource() {
return resource;
}
CBox CWLSurfaceResource::extends() {
CRegion full = CBox{{}, current.size};
breadthfirst(
[](SP<CWLSurfaceResource> surf, const Vector2D& offset, void* d) {
if (surf->role->role() != SURFACE_ROLE_SUBSURFACE)
return;
((CRegion*)d)->add(CBox{offset, surf->current.size});
},
&full);
return full.getExtents();
}
Vector2D CWLSurfaceResource::sourceSize() {
if (!current.texture)
return {};
if (current.viewport.hasSource)
return current.viewport.source.size();
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return trc / current.scale;
}
CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
if (!current.texture)
return {};
CRegion surfaceDamage = current.damage;
if (current.viewport.hasDestination) {
Vector2D scale = sourceSize() / current.viewport.destination;
surfaceDamage.scale(scale);
}
if (current.viewport.hasSource)
surfaceDamage.translate(current.viewport.source.pos());
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return surfaceDamage.scale(current.scale).transform(wlTransformToHyprutils(invertTransform(current.transform)), trc.x, trc.y).add(current.bufferDamage);
}
void CWLSurfaceResource::lockPendingState() {
stateLocks++;
}
void CWLSurfaceResource::unlockPendingState() {
stateLocks--;
if (stateLocks <= 0)
commitPendingState();
}
void CWLSurfaceResource::commitPendingState() {
auto previousBuffer = current.buffer;
CRegion previousBufferDamage = accumulateCurrentBufferDamage();
current = pending;
pending.damage.clear();
pending.bufferDamage.clear();
if (current.texture)
current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (current.buffer && current.buffer->buffer) {
current.buffer->buffer->update(accumulateCurrentBufferDamage());
// if the surface is a cursor, update the shm buffer
// TODO: don't update the entire texture
if (role->role() == SURFACE_ROLE_CURSOR)
updateCursorShm();
// release the buffer if it's synchronous as update() has done everything thats needed
// so we can let the app know we're done.
if (current.buffer->buffer->isSynchronous())
dropCurrentBuffer();
}
// TODO: we should _accumulate_ and not replace above if sync
if (role->role() == SURFACE_ROLE_SUBSURFACE) {
auto subsurface = (CWLSubsurfaceResource*)role.get();
if (subsurface->sync)
return;
events.commit.emit();
} else {
// send commit to all synced surfaces in this tree.
breadthfirst(
[](SP<CWLSurfaceResource> surf, const Vector2D& offset, void* data) {
if (surf->role->role() == SURFACE_ROLE_SUBSURFACE) {
auto subsurface = (CWLSubsurfaceResource*)surf->role.get();
if (!subsurface->sync)
return;
}
surf->events.commit.emit();
},
nullptr);
}
// for async buffers, we can only release the buffer once we are unrefing it from current.
// if the backend took it, ref it with the lambda. Otherwise, the end of this scope will release it.
if (previousBuffer && previousBuffer->buffer && !previousBuffer->buffer->isSynchronous()) {
if (previousBuffer->buffer->lockedByBackend && !previousBuffer->buffer->hlEvents.backendRelease) {
previousBuffer->buffer->lock();
previousBuffer->buffer->unlockOnBufferRelease(self);
}
}
lastBuffer = current.buffer ? current.buffer->buffer : WP<IHLBuffer>{};
}
void CWLSurfaceResource::updateCursorShm() {
auto buf = current.buffer ? current.buffer : lastBuffer;
if (!buf)
return;
// TODO: actually use damage
auto& shmData = CCursorSurfaceRole::cursorPixelData(self.lock());
auto shmAttrs = current.buffer->buffer->shm();
if (!shmAttrs.success) {
LOGM(TRACE, "updateCursorShm: ignoring, not a shm buffer");
return;
}
// no need to end, shm.
auto [pixelData, fmt, bufLen] = current.buffer->buffer->beginDataPtr(0);
shmData.resize(bufLen);
memcpy(shmData.data(), pixelData, bufLen);
}
void CWLSurfaceResource::presentFeedback(timespec* when, CMonitor* pMonitor, bool needsExplicitSync) {
frame(when);
auto FEEDBACK = makeShared<CQueuedPresentationData>(self.lock());
FEEDBACK->attachMonitor(pMonitor);
FEEDBACK->presented();
PROTO::presentation->queueData(FEEDBACK);
if (!pMonitor || !pMonitor->outTimeline || !syncobj || !needsExplicitSync)
return;
// attach explicit sync
g_pHyprRenderer->explicitPresented.emplace_back(self.lock());
if (syncobj->acquirePoint > pMonitor->lastWaitPoint) {
Debug::log(TRACE, "presentFeedback lastWaitPoint {} -> {}", pMonitor->lastWaitPoint, syncobj->acquirePoint);
pMonitor->lastWaitPoint = syncobj->acquirePoint;
}
}
CWLCompositorResource::CWLCompositorResource(SP<CWlCompositor> resource_) : resource(resource_) {
if (!good())
return;
resource->setOnDestroy([this](CWlCompositor* r) { PROTO::compositor->destroyResource(this); });
resource->setCreateSurface([](CWlCompositor* r, uint32_t id) {
const auto RESOURCE = PROTO::compositor->m_vSurfaces.emplace_back(makeShared<CWLSurfaceResource>(makeShared<CWlSurface>(r->client(), r->version(), id)));
if (!RESOURCE->good()) {
r->noMemory();
PROTO::compositor->m_vSurfaces.pop_back();
return;
}
RESOURCE->self = RESOURCE;
LOGM(LOG, "New wl_surface with id {} at {:x}", id, (uintptr_t)RESOURCE.get());
PROTO::compositor->events.newSurface.emit(RESOURCE);
});
resource->setCreateRegion([](CWlCompositor* r, uint32_t id) {
const auto RESOURCE = PROTO::compositor->m_vRegions.emplace_back(makeShared<CWLRegionResource>(makeShared<CWlRegion>(r->client(), r->version(), id)));
if (!RESOURCE->good()) {
r->noMemory();
PROTO::compositor->m_vRegions.pop_back();
return;
}
RESOURCE->self = RESOURCE;
LOGM(LOG, "New wl_region with id {} at {:x}", id, (uintptr_t)RESOURCE.get());
});
}
bool CWLCompositorResource::good() {
return resource->resource();
}
CWLCompositorProtocol::CWLCompositorProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {
;
}
void CWLCompositorProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
const auto RESOURCE = m_vManagers.emplace_back(makeShared<CWLCompositorResource>(makeShared<CWlCompositor>(client, ver, id)));
if (!RESOURCE->good()) {
wl_client_post_no_memory(client);
m_vManagers.pop_back();
return;
}
}
void CWLCompositorProtocol::destroyResource(CWLCompositorResource* resource) {
std::erase_if(m_vManagers, [&](const auto& other) { return other.get() == resource; });
}
void CWLCompositorProtocol::destroyResource(CWLSurfaceResource* resource) {
std::erase_if(m_vSurfaces, [&](const auto& other) { return other.get() == resource; });
}
void CWLCompositorProtocol::destroyResource(CWLRegionResource* resource) {
std::erase_if(m_vRegions, [&](const auto& other) { return other.get() == resource; });
}