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# include "../Compositor.hpp"
# include "../helpers/WLClasses.hpp"
# include "../managers/InputManager.hpp"
# include "../render/Renderer.hpp"
# include "Events.hpp"
// --------------------------------------------------------- //
// __ __ ____ _ _ _____ _______ ____ _____ _____ //
// | \/ |/ __ \| \ | |_ _|__ __/ __ \| __ \ / ____| //
// | \ / | | | | \| | | | | | | | | | |__) | (___ //
// | |\/| | | | | . ` | | | | | | | | | _ / \___ \ //
// | | | | |__| | |\ |_| |_ | | | |__| | | \ \ ____) | //
// |_| |_|\____/|_| \_|_____| |_| \____/|_| \_\_____/ //
// //
// --------------------------------------------------------- //
void Events : : listener_change ( wl_listener * listener , void * data ) {
// layout got changed, let's update monitors.
const auto CONFIG = wlr_output_configuration_v1_create ( ) ;
for ( auto & m : g_pCompositor - > m_lMonitors ) {
const auto CONFIGHEAD = wlr_output_configuration_head_v1_create ( CONFIG , m . output ) ;
// TODO: clients off of disabled
wlr_box BOX ;
wlr_output_layout_get_box ( g_pCompositor - > m_sWLROutputLayout , m . output , & BOX ) ;
m . vecSize . x = BOX . width ;
m . vecSize . y = BOX . height ;
m . vecPosition . x = BOX . x ;
m . vecPosition . y = BOX . y ;
CONFIGHEAD - > state . enabled = m . output - > enabled ;
CONFIGHEAD - > state . mode = m . output - > current_mode ;
CONFIGHEAD - > state . x = m . vecPosition . x ;
CONFIGHEAD - > state . y = m . vecPosition . y ;
wlr_output_set_custom_mode ( m . output , m . vecSize . x , m . vecSize . y , ( int ) ( round ( m . refreshRate * 1000 ) ) ) ;
}
wlr_output_manager_v1_set_configuration ( g_pCompositor - > m_sWLROutputMgr , CONFIG ) ;
}
void Events : : listener_newOutput ( wl_listener * listener , void * data ) {
// new monitor added, let's accomodate for that.
const auto OUTPUT = ( wlr_output * ) data ;
SMonitor newMonitor ;
newMonitor . output = OUTPUT ;
newMonitor . ID = g_pCompositor - > m_lMonitors . size ( ) ;
newMonitor . szName = OUTPUT - > name ;
wlr_output_init_render ( OUTPUT , g_pCompositor - > m_sWLRAllocator , g_pCompositor - > m_sWLRRenderer ) ;
// get monitor rule that matches
SMonitorRule monitorRule = g_pConfigManager - > getMonitorRuleFor ( OUTPUT - > name ) ;
wlr_output_set_scale ( OUTPUT , monitorRule . scale ) ;
wlr_xcursor_manager_load ( g_pCompositor - > m_sWLRXCursorMgr , monitorRule . scale ) ;
wlr_output_set_transform ( OUTPUT , WL_OUTPUT_TRANSFORM_NORMAL ) ; // TODO: support other transforms
wlr_output_set_mode ( OUTPUT , wlr_output_preferred_mode ( OUTPUT ) ) ;
wlr_output_enable_adaptive_sync ( OUTPUT , 1 ) ;
// create it in the arr
newMonitor . vecPosition = monitorRule . offset ;
newMonitor . vecSize = monitorRule . resolution ;
newMonitor . refreshRate = monitorRule . refreshRate ;
g_pCompositor - > m_lMonitors . push_back ( newMonitor ) ;
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const auto PNEWMONITOR = & g_pCompositor - > m_lMonitors . back ( ) ;
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PNEWMONITOR - > hyprListener_monitorFrame . initCallback ( & OUTPUT - > events . frame , & Events : : listener_monitorFrame , PNEWMONITOR ) ;
PNEWMONITOR - > hyprListener_monitorDestroy . initCallback ( & OUTPUT - > events . destroy , & Events : : listener_monitorDestroy , PNEWMONITOR ) ;
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wlr_output_enable ( OUTPUT , 1 ) ;
if ( ! wlr_output_commit ( OUTPUT ) ) {
Debug : : log ( ERR , " Couldn't commit output named %s " , OUTPUT - > name ) ;
return ;
}
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// TODO: this doesn't seem to set the X and Y correctly,
// wlr_output_layout_output_coords returns invalid values, I think...
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wlr_output_layout_add ( g_pCompositor - > m_sWLROutputLayout , OUTPUT , monitorRule . offset . x , monitorRule . offset . y ) ;
wlr_output_set_custom_mode ( OUTPUT , OUTPUT - > width , OUTPUT - > height , ( int ) ( round ( monitorRule . refreshRate * 1000 ) ) ) ;
Debug : : log ( LOG , " Added new monitor with name %s at %i,%i with size %ix%i@%i, pointer %x " , OUTPUT - > name , ( int ) monitorRule . offset . x , ( int ) monitorRule . offset . y , ( int ) monitorRule . resolution . x , ( int ) monitorRule . resolution . y , ( int ) monitorRule . refreshRate , OUTPUT ) ;
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// add a WLR workspace group
PNEWMONITOR - > pWLRWorkspaceGroupHandle = wlr_ext_workspace_group_handle_v1_create ( g_pCompositor - > m_sWLREXTWorkspaceMgr ) ;
// Workspace
const auto WORKSPACEID = monitorRule . defaultWorkspaceID = = - 1 ? g_pCompositor - > m_lWorkspaces . size ( ) : monitorRule . defaultWorkspaceID ;
g_pCompositor - > m_lWorkspaces . emplace_back ( newMonitor . ID ) ;
const auto PNEWWORKSPACE = & g_pCompositor - > m_lWorkspaces . back ( ) ;
// We are required to set the name here immediately
wlr_ext_workspace_handle_v1_set_name ( PNEWWORKSPACE - > m_pWlrHandle , std : : to_string ( WORKSPACEID ) . c_str ( ) ) ;
PNEWWORKSPACE - > m_iID = WORKSPACEID ;
PNEWWORKSPACE - > m_iMonitorID = newMonitor . ID ;
PNEWMONITOR - > activeWorkspace = PNEWWORKSPACE - > m_iID ;
g_pCompositor - > deactivateAllWLRWorkspaces ( ) ;
wlr_ext_workspace_handle_v1_set_active ( PNEWWORKSPACE - > m_pWlrHandle , true ) ;
//
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}
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void Events : : listener_monitorFrame ( void * owner , void * data ) {
SMonitor * const PMONITOR = ( SMonitor * ) owner ;
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// Hack: only check when monitor number 1 refreshes, saves a bit of resources.
// This is for stuff that should be run every frame
// TODO: do this on the most Hz monitor
if ( PMONITOR - > ID = = 0 ) {
g_pCompositor - > sanityCheckWorkspaces ( ) ;
g_pAnimationManager - > tick ( ) ;
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g_pCompositor - > cleanupWindows ( ) ;
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}
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timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
if ( ! wlr_output_attach_render ( PMONITOR - > output , nullptr ) )
return ;
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g_pHyprOpenGL - > begin ( PMONITOR ) ;
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g_pHyprOpenGL - > clear ( CColor ( 11 , 11 , 11 , 255 ) ) ;
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g_pHyprOpenGL - > clearWithTex ( ) ; // will apply the hypr "wallpaper"
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g_pHyprRenderer - > renderAllClientsForMonitor ( PMONITOR - > ID , & now ) ;
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wlr_renderer_begin ( g_pCompositor - > m_sWLRRenderer , PMONITOR - > vecSize . x , PMONITOR - > vecSize . y ) ;
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wlr_output_render_software_cursors ( PMONITOR - > output , NULL ) ;
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wlr_renderer_end ( g_pCompositor - > m_sWLRRenderer ) ;
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g_pHyprOpenGL - > end ( ) ;
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wlr_output_commit ( PMONITOR - > output ) ;
}
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void Events : : listener_monitorDestroy ( void * owner , void * data ) {
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const auto OUTPUT = ( wlr_output * ) data ;
SMonitor * pMonitor = nullptr ;
for ( auto & m : g_pCompositor - > m_lMonitors ) {
if ( m . szName = = OUTPUT - > name ) {
pMonitor = & m ;
break ;
}
}
if ( ! pMonitor )
return ;
g_pCompositor - > m_lMonitors . remove ( * pMonitor ) ;
// TODO: cleanup windows
}