Hyprland/src/helpers/Workspace.hpp

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#pragma once
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#include "AnimatedVariable.hpp"
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#include <string>
#include "../defines.hpp"
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enum eFullscreenMode : uint8_t
{
FULLSCREEN_FULL = 0,
FULLSCREEN_MAXIMIZED
};
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class CWindow;
class CWorkspace {
public:
CWorkspace(int monitorID, std::string name, bool special = false);
~CWorkspace();
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// Workspaces ID-based have IDs > 0
// and workspaces name-based have IDs starting with -1337
int m_iID = -1;
std::string m_szName = "";
uint64_t m_iMonitorID = -1;
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// Previous workspace ID is stored during a workspace change, allowing travel
// to the previous workspace.
struct SPrevWorkspaceData {
int iID = -1;
std::string name = "";
} m_sPrevWorkspace;
bool m_bHasFullscreenWindow = false;
eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
wl_array m_wlrCoordinateArr;
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// for animations
CAnimatedVariable m_vRenderOffset;
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CAnimatedVariable m_fAlpha;
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bool m_bForceRendering = false;
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// "scratchpad"
bool m_bIsSpecialWorkspace = false;
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// last window
CWindow* m_pLastFocusedWindow = nullptr;
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// user-set
bool m_bDefaultFloating = false;
bool m_bDefaultPseudo = false;
// don't destroy in sanity check
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bool m_bIndestructible = false;
// last monitor (used on reconnect)
std::string m_szLastMonitor = "";
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void startAnim(bool in, bool left, bool instant = false);
void setActive(bool on);
void moveToMonitor(const int&);
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CWindow* getLastFocusedWindow();
void rememberPrevWorkspace(const CWorkspace* prevWorkspace);
std::string getConfigName();
};