2022-03-19 15:59:53 +01:00
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#pragma once
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#include "../defines.hpp"
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#include "../Window.hpp"
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interface IHyprLayout {
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public:
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is created (mapped)
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onWindowCreated(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is removed (unmapped)
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onWindowRemoved(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a the monitor requires a layout recalculation
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this usually means reserved area changes
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*/
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2022-03-20 11:14:24 +01:00
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virtual void recalculateMonitor(const int&) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is requested to be floated
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*/
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2022-03-20 11:14:24 +01:00
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onBeginDragWindow() = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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2022-03-20 11:14:24 +01:00
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virtual void onMouseMove(const Vector2D&) = 0;
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window is created, but is requesting to be floated.
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Warning: this also includes stuff like popups, incorrect handling
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of which can result in a crash!
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*/
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2022-03-20 13:37:07 +01:00
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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2022-03-19 15:59:53 +01:00
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2022-03-21 19:18:33 +01:00
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/*
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Called when a window requests to toggle its' fullscreen state.
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*) = 0;
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2022-03-19 15:59:53 +01:00
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};
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