Hyprland/src/protocols/XDGOutput.hpp

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#pragma once
#include "WaylandProtocol.hpp"
#include <optional>
class CMonitor;
struct SXDGOutput {
CMonitor* monitor = nullptr;
std::unique_ptr<CWaylandResource> resource;
std::optional<Vector2D> overridePosition;
wl_client* client = nullptr;
bool isXWayland = false;
};
class CXDGOutputProtocol : public IWaylandProtocol {
public:
CXDGOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void onManagerResourceDestroy(wl_resource* res);
void onOutputResourceDestroy(wl_resource* res);
void onManagerGetXDGOutput(wl_client* client, wl_resource* resource, uint32_t id, wl_resource* outputResource);
private:
void updateOutputDetails(SXDGOutput* pOutput);
void updateAllOutputs();
std::vector<std::unique_ptr<CWaylandResource>> m_vManagerResources;
std::vector<std::unique_ptr<SXDGOutput>> m_vXDGOutputs;
};