Hyprland/src/protocols/XDGOutput.hpp
vaxerski 347a1eb662 xdgoutput: separate logic for zero scaling positions
if a scaled monitor was directly to the left of another monitor, we'd change the size to have zero scaling without pushing other monitors out of the way, creating overlaps in xwayland.
2023-08-15 17:55:29 +02:00

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1.2 KiB
C++

#pragma once
#include "WaylandProtocol.hpp"
#include <optional>
class CMonitor;
struct SXDGOutput {
CMonitor* monitor = nullptr;
std::unique_ptr<CWaylandResource> resource;
std::optional<Vector2D> overridePosition;
wl_client* client = nullptr;
bool isXWayland = false;
};
class CXDGOutputProtocol : public IWaylandProtocol {
public:
CXDGOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void onManagerResourceDestroy(wl_resource* res);
void onOutputResourceDestroy(wl_resource* res);
void onManagerGetXDGOutput(wl_client* client, wl_resource* resource, uint32_t id, wl_resource* outputResource);
private:
void updateOutputDetails(SXDGOutput* pOutput);
void updateAllOutputs();
std::vector<std::unique_ptr<CWaylandResource>> m_vManagerResources;
std::vector<std::unique_ptr<SXDGOutput>> m_vXDGOutputs;
};