Hyprland/src/layout/IHyprLayout.hpp

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#pragma once
#include "../defines.hpp"
#include "../Window.hpp"
interface IHyprLayout {
public:
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/*
Called when a window is created (mapped)
*/
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virtual void onWindowCreated(CWindow*) = 0;
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/*
Called when a window is removed (unmapped)
*/
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virtual void onWindowRemoved(CWindow*) = 0;
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/*
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Called when the monitor requires a layout recalculation
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this usually means reserved area changes
*/
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virtual void recalculateMonitor(const int&) = 0;
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/*
Called when the compositor requests a window
to be recalculated, e.g. when pseudo is toggled.
*/
virtual void recalculateWindow(CWindow*) = 0;
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/*
Called when a window is requested to be floated
*/
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
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virtual void onBeginDragWindow() = 0;
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/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
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virtual void onMouseMove(const Vector2D&) = 0;
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/*
Called when a window is created, but is requesting to be floated.
Warning: this also includes stuff like popups, incorrect handling
of which can result in a crash!
*/
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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/*
Called when a window requests to toggle its' fullscreen state.
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(CWindow*) = 0;
};