Hyprland/src/managers/KeybindManager.cpp

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#include "KeybindManager.hpp"
void CKeybindManager::addKeybind(SKeybind kb) {
m_dKeybinds.push_back(kb);
}
uint32_t CKeybindManager::stringToModMask(std::string mods) {
uint32_t modMask = 0;
if (mods.find("SHIFT") != std::string::npos)
modMask |= WLR_MODIFIER_SHIFT;
if (mods.find("CAPS") != std::string::npos)
modMask |= WLR_MODIFIER_CAPS;
if (mods.find("CTRL") != std::string::npos || mods.find("CONTROL") != std::string::npos)
modMask |= WLR_MODIFIER_CTRL;
if (mods.find("ALT") != std::string::npos)
modMask |= WLR_MODIFIER_ALT;
if (mods.find("MOD2") != std::string::npos)
modMask |= WLR_MODIFIER_MOD2;
if (mods.find("MOD3") != std::string::npos)
modMask |= WLR_MODIFIER_MOD3;
if (mods.find("SUPER") != std::string::npos || mods.find("WIN") != std::string::npos || mods.find("LOGO") != std::string::npos || mods.find("MOD4") != std::string::npos)
modMask |= WLR_MODIFIER_LOGO;
if (mods.find("MOD5") != std::string::npos)
modMask |= WLR_MODIFIER_MOD5;
return modMask;
}
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bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t& key) {
bool found = false;
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for (auto& k : m_dKeybinds) {
if (modmask != k.modmask)
continue;
// oMg such performance hit!!11!
// this little maneouver is gonna cost us 4µs
const auto KBKEY = xkb_keysym_from_name(k.key.c_str(), XKB_KEYSYM_CASE_INSENSITIVE);
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const auto KBKEYUPPER = xkb_keysym_to_upper(KBKEY);
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if (key != KBKEY && key != KBKEYUPPER)
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continue;
// yes.
if (k.handler == "exec") { spawn(k.arg); }
else if (k.handler == "killactive") { killActive(k.arg); }
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else if (k.handler == "togglefloating") { toggleActiveFloating(k.arg); }
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else if (k.handler == "workspace") { changeworkspace(k.arg); }
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else if (k.handler == "fullscreen") { fullscreenActive(k.arg); }
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else if (k.handler == "movetoworkspace") { moveActiveToWorkspace(k.arg); }
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found = true;
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}
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return found;
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}
// Dispatchers
void CKeybindManager::spawn(std::string args) {
args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " DISPLAY=" + std::string(g_pXWaylandManager->m_sWLRXWayland->display_name) + " " + args;
Debug::log(LOG, "Executing %s", args.c_str());
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", args.c_str(), nullptr);
_exit(0);
}
}
void CKeybindManager::killActive(std::string args) {
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if (g_pCompositor->m_pLastFocus && g_pCompositor->windowValidMapped(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus)))
g_pXWaylandManager->sendCloseWindow(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus));
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g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
}
void CKeybindManager::clearKeybinds() {
m_dKeybinds.clear();
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}
void CKeybindManager::toggleActiveFloating(std::string args) {
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const auto ACTIVEWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
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if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
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ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
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g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
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}
void CKeybindManager::changeworkspace(std::string args) {
int workspaceToChangeTo = 0;
try {
workspaceToChangeTo = stoi(args);
} catch (...) {
Debug::log(ERR, "Invalid arg \"%s\" in changeWorkspace!", args.c_str());
}
// if it exists, we warp to it
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->monitorID);
// if it's not visible, make it visible.
if (!g_pCompositor->isWorkspaceVisible(workspaceToChangeTo)) {
const auto OLDWORKSPACEID = PMONITOR->activeWorkspace;
// change it
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PMONITOR->activeWorkspace = workspaceToChangeTo;
// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACEID);
// and fix on the new workspace
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
}
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// If the monitor is not the one our cursor's at, warp to it.
if (PMONITOR != g_pCompositor->getMonitorFromCursor()) {
Vector2D middle = PMONITOR->vecPosition + PMONITOR->vecSize / 2.f;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
}
// focus the first window
g_pCompositor->focusWindow(g_pCompositor->getFirstWindowOnWorkspace(workspaceToChangeTo));
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return;
}
// Workspace doesn't exist, create and switch
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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const auto OLDWORKSPACE = PMONITOR->activeWorkspace;
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g_pCompositor->m_lWorkspaces.push_back(SWorkspace());
const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
PWORKSPACE->ID = workspaceToChangeTo;
PWORKSPACE->monitorID = PMONITOR->ID;
PMONITOR->activeWorkspace = workspaceToChangeTo;
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// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
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g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE);
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}
void CKeybindManager::fullscreenActive(std::string args) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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}
void CKeybindManager::moveActiveToWorkspace(std::string args) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
int workspaceID;
try {
workspaceID = stoi(args);
} catch( ... ) {
Debug::log(ERR, "Invalid movetoworkspace: %s", args.c_str());
return;
}
g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
const auto OLDWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
// hack
g_pKeybindManager->changeworkspace(std::to_string(workspaceID));
const auto NEWWORKSPACE = g_pCompositor->getWorkspaceByID(workspaceID);
OLDWORKSPACE->hasFullscreenWindow = false;
PWINDOW->m_iWorkspaceID = workspaceID;
PWINDOW->m_iMonitorID = NEWWORKSPACE->monitorID;
PWINDOW->m_bIsFullscreen = false;
if (NEWWORKSPACE->hasFullscreenWindow) {
g_pCompositor->getFullscreenWindowOnWorkspace(workspaceID)->m_bIsFullscreen = false;
NEWWORKSPACE->hasFullscreenWindow = false;
}
// Hack: So that the layout doesnt find our window at the cursor
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
if (PWINDOW->m_bIsFloating) {
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->monitorID)->vecPosition;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(NEWWORKSPACE->monitorID)->vecPosition;
}
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}