Hyprland/src/render/OpenGL.hpp

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#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include <wlr/render/egl.h>
#include <list>
#include "Shaders.hpp"
#include "Shader.hpp"
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#include "Texture.hpp"
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inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
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struct SCurrentRenderData {
SMonitor* pMonitor = nullptr;
float projection[9];
};
class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
void begin(SMonitor*);
void end();
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void renderRect(wlr_box*, const CColor&);
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void renderTexture(wlr_texture*, float matrix[9], float a, int round = 0);
void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
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void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
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void clear(const CColor&);
void scissor(const wlr_box*);
SCurrentRenderData m_RenderData;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
int m_iDRMFD;
std::string m_szExtensions;
// Shaders
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SQuad m_shQUAD;
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CShader m_shRGBA;
CShader m_shRGBX;
CShader m_shEXT;
//
GLuint createProgram(const std::string&, const std::string&);
GLuint compileShader(const GLuint&, std::string);
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;