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https://github.com/hyprwm/Hyprland
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opengl: fix invalid tex references to tex-less shader
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e43f7fc98d
commit
0f1911a8d4
1 changed files with 4 additions and 6 deletions
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@ -158,8 +158,9 @@ void CHyprOpenGLImpl::end() {
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (m_RenderData.mouseZoomFactor != 1.f) {
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const auto ZOOMCENTER = m_RenderData.mouseZoomUseMouse ? (g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition) * m_RenderData.pMonitor->scale :
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m_RenderData.pMonitor->vecTransformedSize / 2.f;
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const auto ZOOMCENTER = m_RenderData.mouseZoomUseMouse ?
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(g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition) * m_RenderData.pMonitor->scale :
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m_RenderData.pMonitor->vecTransformedSize / 2.f;
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monbox.x -= ZOOMCENTER.x;
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monbox.y -= ZOOMCENTER.y;
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scaleBox(&monbox, m_RenderData.mouseZoomFactor);
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@ -477,10 +478,8 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
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glUniform1i(m_RenderData.pCurrentMonData->m_shQUAD.primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0));
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shQUAD.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.texAttrib);
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if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
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pixman_region32_t damageClip;
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@ -505,7 +504,6 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
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}
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.texAttrib);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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@ -1034,7 +1032,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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m_bEndFrame = true; // fix transformed
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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m_RenderData.renderModif = {}; // fix shit
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m_RenderData.renderModif = {}; // fix shit
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 1.f : a, &damage, 0, false, false, false);
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m_bEndFrame = false;
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m_RenderData.renderModif = SAVEDRENDERMODIF;
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