* keybindmgr: avoid uint rollover on mouse keycode
mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.
* watchdog: avoid data races in watchdog
asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.
* hyprdebug: change non unicode character to name
asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
change the hook to monitorAdded instead of newMonitor so its finalized
in the compositor and added to vMonitors, move the
checkDefaultCursorWarp to PointerManager and check for it upon mode
change. and also ensure it doesnt go out of bounds by replacing it in
the middle again on resolution changes.
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
src/Compositor.cpp:2295:74: error: no member named 'bit_floor' in namespace 'std'
2295 | const eFullscreenMode CURRENT_EFFECTIVE_MODE = (eFullscreenMode)std::bit_floor((uint8_t)PWINDOW->m_sFullscreenState.internal);
| ~~~~~^
src/Compositor.cpp:2296:74: error: no member named 'bit_floor' in namespace 'std'
2296 | const eFullscreenMode EFFECTIVE_MODE = (eFullscreenMode)std::bit_floor((uint8_t)state.internal);
| ~~~~~^
src/desktop/Window.cpp:1242:34: error: no member named 'bit_floor' in namespace 'std'
1242 | return (eFullscreenMode)std::bit_floor((uint8_t)m_sFullscreenState.internal) == MODE;
| ~~~~~^
* bezier: dont loop on float values
Using a floating-point loop variable with a fixed increment can cause precision
errors over time due to the nature of floating-point arithmetic.
and cause undesired effects.
ex
iteration 1 = 0.10000000149011611938
iteration 2 = 0.20000000298023223877
eventually..
iteration 8 = 0.80000001192092895508
iteration 9 = 0.89999997615814208984
* hyprctl: close sockets on destruction
store socketpath and close the fd and unlink the socket path on exit.
* eventloopmgr: close the timerfd
close the timerfd on exit.
* debug: make logging thread safe
instead of opening and closing the logfile on each write open it on init
and close it on compositor exit. also add a mutex so accidently using
logging from a thread like the watchdog or similiar doesnt cause issues.
* xwl: clean up fd logic
check if the fd is actually opened before closing, and close the
pipesource FD on exit.
* compositor: implement wayland socket handover
This commit implements the compositor side of the Wayland socket
handover protocol as described in the [KDE Wiki]. The CLI options are
chosen so that they are compatible with Kwin.
[KDE Wiki]: https://invent.kde.org/plasma/kwin/-/wikis/Restarting
* main: verify that --wayland-fd is a valid file descriptor
* main: fail if only one of --socket and --wayland-fd is passed
* renderer: add destructor and destroy event source
add destructor and destroy the event source.
one less leak on exit of compositor reported by asan.
* compositor: cleanup eventloop on exit
destruct hyprctl to release the event sources, and properly cleanup the
event loop on exit of compositor. less leaks on exit reported by asan
* threadmgr: destroy event source on destruction
destroy the event source on destruction.
* eventloopmgr: reset eventloopmgr on exit aswell
reset the eventloopmanager on exit of compositor and free the leaking
last idle frame on monitor destroy.
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* pointermgr: add destructor to state and free buf
if the pointer has a buffer set it wont be freed upon destruction, make
asan more happy by adding a destructor and wlr_buf_unlock it on exit.
* cursormgr: free the animation timer event source
properly free the animation timer event source on destruction.
* compositor: free the critsig event source on exit
properly free the critical signal event source on exit.
* popup: clang format style
clang format.
* socket2: fix events being reordered
* remove WL_EVENT_READABLE
* initialize eventSource in SClient
* add more logs
oopsie
* replace unordered_map with vector
* fix reordering when socket becomes writable before queue is flushed
* ignore EAGAIN when accepting connection
* use g_pEventManager
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
* notifications: free cairo images on destruction
asan reports a leak on exit if we dont free the image we created in the
draw function. add a destructor and free images on exit.
* compositor: destroy wlroots types on exit
there are a few types not being destroyed on exit and causing a leak on
exit in wlroots reported by asan, add those.
* cursormgr: ensure we destroy cursor mgr on exit
add a destructor and call wlr_xcursor_manager_destroy on the manager on
destruction, leak reported by asan.
* keybindmgr: free state and keymap
add missing keymap_unref on creation, and add a destructor and free the
state on exit. leak reported by asan.
* skeyboard: add destructor and free state
free the state on destruction of keyboard, reported as leak by asan
Moves the directory containing sockets and logs.
Also restructures lockfiles a bit.
For consumers, check if `$XDG_RUNTIME_DIR/hypr` exists. If so, use it. If not, use the old `/tmp/hypr`.
`CrashReporter::createAndSaveCrash()` is not async-signal-safe,
resulting in random deadlocks/double-crashes during Hyprland crashes.
This changes the function to be (mostly) async-signal-safe.
* Reverse Window Positioning.
* Cleanup old comments and logs.
* Finish Splitting Left and Right offset.
* Forgot to add Auto Left to ConfigManager
* Fix problems with auto_left.
* Nearly finish up and down.
* Finish draft of all four dirs. Testing now.
* Change Y value in moveTo for up and down.
* Format, comment, and cleanup.
* Address Vaxry's feedback.
* Add check to see if auto position is first rule.
* Run clang-format.
* remove libsystemd dependency
as per Lennart Poettering's advice:
https://github.com/systemd/systemd/issues/32028#issuecomment-2031366922
* fix naming for systemd helper functions
* rename vars according to code style
* Nix: update meson patch
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* workspace: update windows when group updates
* workspace: update windows when floating toggle
* workspace: update windows when stop dragging window by mouse
if enough clients are open when destructing the compositor destroying
clients will emit a wl_surface_unmap that a WLListener catches and doing
so it calls listener_unmapLayerSurface that tries to iterate over input
manager that is already destroyed, move the destruction of clients above
g_pInputManager.reset() and removeAllSignals() to ensure we dont
segfault at exit.