Commit graph

3580 commits

Author SHA1 Message Date
vaxerski
3bb5971c2e [gha] bump flake inputs 2022-10-03 21:17:33 +00:00
vaxerski
a1d9404f9f update wlroots dep 2022-10-03 22:16:02 +01:00
vaxerski
ab82c4806d allow one less arg in bind 2022-10-03 21:01:08 +01:00
vaxerski
49ab3890aa remove polling from socket2, fully event based 2022-10-03 20:47:15 +01:00
85eea70be4 fix commas in free binds 2022-10-03 16:38:05 +01:00
vaxerski
174b593438 optimize removing trailing spaces 2022-10-03 14:36:56 +01:00
vaxerski
0a08830375 Unify arg lists, allow for trailing spaces in args 2022-10-03 14:29:45 +01:00
vaxerski
a97621b1cb Added window swallowing 2022-10-01 19:19:15 +01:00
vaxerski
355366714e minor OR XWayland fixes 2022-10-01 18:25:02 +01:00
vaxerski
590fbf808b send a focusedmon event on focus change mon 2022-10-01 10:38:53 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
e6c9e3f81d add case for empty strings in isNumber 2022-09-30 21:54:13 +01:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
59a3c43913 guard event in maximize request 2022-09-30 10:37:09 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
vaxerski
2d73da1a79 enter outputs for non-interactive ls-es too 2022-09-29 22:16:43 +01:00
Vaxry
45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick
09268d756f Merge branch 'main' into rework_rounding_shader 2022-09-29 21:15:08 +02:00
Felix Dick
e5dced8b3f Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-29 21:13:48 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
vaxerski
da40bf823f apply new node data to all group windows on close 2022-09-29 19:46:33 +01:00
vaxerski
caeb0636fa fix crash on dwindle splitratio alter on single group 2022-09-29 19:41:49 +01:00
Felix Dick
1424539e4d Merge branch 'main' into rework_rounding_shader 2022-09-29 20:41:39 +02:00
vaxerski
bdd9680adf fix ipc event missing on silent movetoworkspace 2022-09-29 19:33:43 +01:00
vaxerski
ff4c22ca90 add fullscreen info to clients request 2022-09-29 19:30:49 +01:00
vaxerski
9f9129e536 focusable checks in nextWindow calls 2022-09-29 16:53:31 +01:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
2636abca2d use the event data for determining maximize status in requests 2022-09-29 10:24:54 +01:00
ead0e74471 handle maximize toplevel request 2022-09-29 10:20:17 +01:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110 Merge branch 'main' into fix_bordersize_again 2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Vaxry
31cb4c49d9
Merge pull request #743 from Dickby/use_double_literals
Use double literals, don't cast integer or float literals to double.
2022-09-28 19:28:13 +01:00
Felix Dick
11ee78f88b Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
vaxerski
ec5ffe8839 rewrite isNumber 2022-09-28 15:32:53 +01:00
vaxerski
e3b1d3c3c5 allow for pure workspace names in dispatchers 2022-09-28 15:26:41 +01:00
vaxerski
458ba3237b use goalv in movetoworkspace 2022-09-28 15:12:15 +01:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00