moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
Since `hyprctl monitor` shows szShortDescription now, it needs to be sanitized.
(See #2457)
Also, monitor selectors are now compared against szShortDescription and
szDescription to avoid re-striping the string.
* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString
When scaled, the ring is already fully damaged, no need to add the region
damage.
Also moved a variable that was being declared way to far for where it is
actually used.
Co-authored-by: Abilio Costa <abilio.costa@criticaltechworks.com>
* add monitor szShortDescription without DRM node name
* change hyprctl to use szShortDescription
* add monitoraddedv2 event
* add monitor ID as first param of monitoraddedv2
* feat: implement xmonad/qtile-style workspace switching
Implements the focusWorkspaceOnCurrentMonitor dispatcher and function,
which implements XMonad/Qtile-style workspace switching.
When called, focusWorkspaceOnCurrentMonitor will:
1. Send the requested workspace to the current monitor,
2. If the workspace was previously active on a different monitor,
replace it with the workspace that was previously active on the
current monitor,
3. Focus the workspace on the current monitor.
* fix: address PR comments