Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
* notifications: free cairo images on destruction
asan reports a leak on exit if we dont free the image we created in the
draw function. add a destructor and free images on exit.
* compositor: destroy wlroots types on exit
there are a few types not being destroyed on exit and causing a leak on
exit in wlroots reported by asan, add those.
* cursormgr: ensure we destroy cursor mgr on exit
add a destructor and call wlr_xcursor_manager_destroy on the manager on
destruction, leak reported by asan.
* keybindmgr: free state and keymap
add missing keymap_unref on creation, and add a destructor and free the
state on exit. leak reported by asan.
* skeyboard: add destructor and free state
free the state on destruction of keyboard, reported as leak by asan
* Add options to set tablet's active area
* Set tablet's active area in `setTabletConfigs`
* Fix formatting for new variables in ConfigManager
* Report tablet's physical size with hyprctl
* Workspace Swipe: Refactor update and end functions
* Touch: Implement workspace swipe better
ignoring additional fingers and new touches
allow gaps-right and gaps-left to be different
* rewritten constraints
* send pointer enter on activate if not pointer focus
* minor cleanup
* simulate movement on commit
* don't ignore oneshot prop
* various fixes
* dont send motion on confined
* update pos hint on region change
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
This commit adds the new configuration option 'resolve_binds_by_sym'
which can be set globally or per-device. It is off by default, which
preserves the current behavior.
This setting only affects the behavior of keybinds that are defined via
key symbols, not those defined via keycode. Binds defined by symbols
currently activate if the keycode pressed would generate the specified
symbol on the first layout specified in the input section.
If enabled, keys pressed on the relevant device will instead match
keybinds by the symbols they produce with their current layout.
Closes#1881.
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString
* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp