vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
...
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
...
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
Vaxry
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
48eb2e0d6f
Added window dimming
2022-08-30 12:46:17 +02:00
Vaxry
37442db20e
destroy program in shader destructor
2022-08-11 20:33:35 +02:00
vaxerski
e56699826f
Optimize shaders
2022-07-29 17:07:33 +02:00
vaxerski
a7ebf0ddc3
added CPU uniform location lookup optimization
2022-06-30 12:39:10 +02:00
vaxerski
cad71218c0
borders are now gangsta
2022-05-17 13:16:37 +02:00
vaxerski
748a787ba2
Don't blur behind opaque pixels
2022-04-17 13:15:56 +02:00
vaxerski
374491ee63
progress
2022-04-04 19:44:25 +02:00