* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString
When scaled, the ring is already fully damaged, no need to add the region
damage.
Also moved a variable that was being declared way to far for where it is
actually used.
Co-authored-by: Abilio Costa <abilio.costa@criticaltechworks.com>
* add monitor szShortDescription without DRM node name
* change hyprctl to use szShortDescription
* add monitoraddedv2 event
* add monitor ID as first param of monitoraddedv2
* feat: implement xmonad/qtile-style workspace switching
Implements the focusWorkspaceOnCurrentMonitor dispatcher and function,
which implements XMonad/Qtile-style workspace switching.
When called, focusWorkspaceOnCurrentMonitor will:
1. Send the requested workspace to the current monitor,
2. If the workspace was previously active on a different monitor,
replace it with the workspace that was previously active on the
current monitor,
3. Focus the workspace on the current monitor.
* fix: address PR comments
Instead of allowing Hyprland to sit in a state where there are no monitors, which various parts of the code don't like, we create a fake headless output on all monitor disconnect, and then remove it when a monitor appears
This commit address an issue where focusing a window on a hidden
workspace inadvertently triggered a second `focusWindow` call due to
simulated mouse movement. This behaviour led to the incorrect focus on
the window under the cursor instead of target window of method
`focusWindow()`, disrupting `focusurgentorlast` and `focuscurrentorlast`
dispatchers. Introduced a flag to the `CMonitor::changeWorkspace()`
method to prevent simulated mouse movements. This flag is set to false
by default. Changed the `focusWindow()` method accordingly to set this
flag to true when the target window is in a hidden workspace.
* fix: improved focus behaviour on workspace switching for follow_mouse!=1
When the 'input:follow_mouse' is not set to 1 and the target workspace
for switching does not currently have the previously focused window,
Hyprland will prioritize focusing on the top-left-most window.
* fix: #2451 call simulateMouseMovement.
* unify logic
* multimon fix
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Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>