* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
* Reverse Window Positioning.
* Cleanup old comments and logs.
* Finish Splitting Left and Right offset.
* Forgot to add Auto Left to ConfigManager
* Fix problems with auto_left.
* Nearly finish up and down.
* Finish draft of all four dirs. Testing now.
* Change Y value in moveTo for up and down.
* Format, comment, and cleanup.
* Address Vaxry's feedback.
* Add check to see if auto position is first rule.
* Run clang-format.
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString
* add monitor szShortDescription without DRM node name
* change hyprctl to use szShortDescription
* add monitoraddedv2 event
* add monitor ID as first param of monitoraddedv2
* feat: implement xmonad/qtile-style workspace switching
Implements the focusWorkspaceOnCurrentMonitor dispatcher and function,
which implements XMonad/Qtile-style workspace switching.
When called, focusWorkspaceOnCurrentMonitor will:
1. Send the requested workspace to the current monitor,
2. If the workspace was previously active on a different monitor,
replace it with the workspace that was previously active on the
current monitor,
3. Focus the workspace on the current monitor.
* fix: address PR comments
This commit address an issue where focusing a window on a hidden
workspace inadvertently triggered a second `focusWindow` call due to
simulated mouse movement. This behaviour led to the incorrect focus on
the window under the cursor instead of target window of method
`focusWindow()`, disrupting `focusurgentorlast` and `focuscurrentorlast`
dispatchers. Introduced a flag to the `CMonitor::changeWorkspace()`
method to prevent simulated mouse movements. This flag is set to false
by default. Changed the `focusWindow()` method accordingly to set this
flag to true when the target window is in a hidden workspace.
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:
monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1
This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).
The syntax is compatible with Sway and Xorg.