* Added default button mapping for laptop multimedia keys for volume and brightness
* Added default button mapping for laptop multimedia keys for volume and brightness into example config
* config: add xwayland enabled option to config
* xwayland: use DISPLAY env variable for enable/disable of new launches
* xwayland: close X11 windows when turning of XWayland
* clang: format fix
* config: add better description for xwayland:enabled
* xwayland: close X11 windows on disable without crashes
* xwayland: better method of informing CXWayland if xwayland enabled
* xwayland: prevent closing non-xwayland windows on disable
* misc: loop formatting
* input: return early in mouseMoveUnified when the session is locked
* sessionLock: make make a commit an opportunity to focus session lock surfaces
* compositor: allow resetting focus when session is locked
* input: remove redundant PMONITOR checks
PMONITOR is checked above
* input: check isSessionLocked earlier in mouseMoveUnified
A bit of reordering, so that we don't call some stuff that is irrelevant
when the session is locked
expand the debug trace logging by actually reading the atom name from
xcb if not found in HYPRATOMS, will also print the proper atom for xcb
internal ones and not just the HYPRATOMS ones.
* hyprctl: avoid parsing string::npos on invalid cmd
invalid lines passed to hyprctl keyword made the string parsing try to
parse std::string::npos, avoid that and return an error text instead.
* style
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
* keybindmgr: fix typo in swap prev
seems a suspicious extra ) got added, remove it.
* configmgr: dont dereference invalid iterator
i think the idea here was to print the key and not the iterator at or
past .end()
ensure the correct type is passed to std::clamp and std::max int64_t is
different on 64bit compared to 32bit, also in presentationtime
tv_sec is __time_t and on 32bit its a 32bit type so right shift count >= width
of type. so only bit shift on 64bit. and avoid potential nullptr deref
in the for loops, check for .end() before *it <= endID.
* Revert "sessionLock: fix the check for locking a locked session (#6843)"
This reverts commit 9ff83f4aa9.
* sessionLock: remove early check for session beeing locked
It is checked in the `onNewSessionLock` handler, which also respects the
`misc:allow_session_lock_restore` option.
The problem:
If `input:numlock_by_default = true`, depressed mods will get stuck
on config reload; this takes effect after some other mod is pressed.
This restores 0.41.2 behavior, with the exception that selected keyboard
layout is preserved.
918d8340af/src/managers/input/InputManager.cpp (L993-L1002)
In file included from src/pch/pch.hpp:1:
In file included from src/Compositor.hpp:11:
src/config/ConfigManager.hpp:147:10: error: no template named 'variant' in namespace 'std'
147 | std::variant<SBoolData, SRangeData, SFloatData, SStringData, SColorData, SChoiceData, SGradientData, SVectorData> data;
| ~~~~~^
hyprctl dispatch -- movetoworkspacesilent x,"^kitty$" where X is the
current workspace makes kitty stops updating until current workspace is
changed while it is on the screen. update the suspend state after it has
been moved.
gtk scales the cursor size itself since its CSD so if we scale the size
its gonna get double scaled. incorporate the scale into xcursormanager
to keep track of it.
after commit 4b4971c it uses m_iFbAllocated and deletes if upon calling
release() but Renderbuffer generates directly on m_iFb without calling
alloc() meaning it wont be deleted on release(), set m_iFbAllocated to
true after generating the buffer.
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
instead of potentially causing wonky behaviour from destructing in the
constructor add the unique_ptr reset to doLater and dont use the not
done constructed protolog in the constructor, call Debug::log directly.
see issue #7240
* Update fullscreen state dispatcher behaviour
* Change syncFullscreen default to false
* Revert all changes
* Modify fullscreenstate dispatcher toggle behaviour
* Update syncFullscreen according to state
* Update syncFullscreen before setting fullscreen state
* keybindmgr: avoid uint rollover on mouse keycode
mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.
* watchdog: avoid data races in watchdog
asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.
* hyprdebug: change non unicode character to name
asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
change the hook to monitorAdded instead of newMonitor so its finalized
in the compositor and added to vMonitors, move the
checkDefaultCursorWarp to PointerManager and check for it upon mode
change. and also ensure it doesnt go out of bounds by replacing it in
the middle again on resolution changes.
cursor:sync_gsettings_theme is set to default true and if enabled it
will now sync xcursor theme loading with gsettings if it can, meaning
CSD clients will now also change to the appropiate theme upon start and
hyprctl setcursor THEME SIZE .
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
avoid adding ill formed Inherit lines to inherit vector and later
scanning them, it wont change anything in practice but makes the inherit
theme parsing more in line with what its supposed todo. also check for
return values of the various string functions so we dont end up erasing
the wrong thing.