vaxerski
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ab82c4806d
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allow one less arg in bind
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2022-10-03 21:01:08 +01:00 |
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vaxerski
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49ab3890aa
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remove polling from socket2, fully event based
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2022-10-03 20:47:15 +01:00 |
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85eea70be4
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fix commas in free binds
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2022-10-03 16:38:05 +01:00 |
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vaxerski
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174b593438
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optimize removing trailing spaces
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2022-10-03 14:36:56 +01:00 |
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vaxerski
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0a08830375
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Unify arg lists, allow for trailing spaces in args
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2022-10-03 14:29:45 +01:00 |
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vaxerski
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a97621b1cb
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Added window swallowing
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2022-10-01 19:19:15 +01:00 |
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vaxerski
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355366714e
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minor OR XWayland fixes
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2022-10-01 18:25:02 +01:00 |
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vaxerski
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590fbf808b
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send a focusedmon event on focus change mon
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2022-10-01 10:38:53 +01:00 |
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bbeed21e62
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fix crash
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2022-10-01 08:54:43 +01:00 |
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Felix Dick
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c6333ba796
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Remove unused ignoreCorners variable from texture shaders.
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2022-10-01 03:30:58 +02:00 |
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Felix Dick
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6fe103cf06
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Cut the number of pixels that call length() in half.
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2022-10-01 03:14:13 +02:00 |
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Felix Dick
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71733f68ef
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Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
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2022-10-01 01:35:13 +02:00 |
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vaxerski
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e6c9e3f81d
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add case for empty strings in isNumber
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2022-09-30 21:54:13 +01:00 |
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vaxerski
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7579e03b64
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include shaders only in opengl.cpp
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2022-09-30 18:38:10 +01:00 |
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vaxerski
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1ef23a304a
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remove redundant attrib setting
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2022-09-30 17:04:33 +01:00 |
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vaxerski
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3c27d1ab13
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optimize vector config value setting
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2022-09-30 17:03:14 +01:00 |
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59a3c43913
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guard event in maximize request
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2022-09-30 10:37:09 +01:00 |
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Felix Dick
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d867d42366
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Merge branch 'main' into fix_rounding_in_size_changing_windows
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2022-09-30 01:38:50 +02:00 |
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Felix Dick
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6eb7d00386
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Send absolute screen coordinates to texture shaders.
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2022-09-29 23:19:56 +02:00 |
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vaxerski
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2d73da1a79
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enter outputs for non-interactive ls-es too
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2022-09-29 22:16:43 +01:00 |
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Vaxry
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45fe185cb9
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Merge pull request #736 from Dickby/fix_bordersize_again
Scale the border size, revert the window scaling according to border
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2022-09-29 22:01:06 +01:00 |
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Felix Dick
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09268d756f
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Merge branch 'main' into rework_rounding_shader
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2022-09-29 21:15:08 +02:00 |
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Felix Dick
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e5dced8b3f
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Merge branch 'main' into fix_rounding_in_size_changing_windows
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2022-09-29 21:13:48 +02:00 |
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Felix Dick
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b38e7b596f
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Don't pass bottomRight to textureShaders compute it within.
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2022-09-29 21:10:05 +02:00 |
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vaxerski
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da40bf823f
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apply new node data to all group windows on close
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2022-09-29 19:46:33 +01:00 |
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vaxerski
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caeb0636fa
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fix crash on dwindle splitratio alter on single group
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2022-09-29 19:41:49 +01:00 |
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Felix Dick
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1424539e4d
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Merge branch 'main' into rework_rounding_shader
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2022-09-29 20:41:39 +02:00 |
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vaxerski
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bdd9680adf
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fix ipc event missing on silent movetoworkspace
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2022-09-29 19:33:43 +01:00 |
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vaxerski
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ff4c22ca90
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add fullscreen info to clients request
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2022-09-29 19:30:49 +01:00 |
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vaxerski
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9f9129e536
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focusable checks in nextWindow calls
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2022-09-29 16:53:31 +01:00 |
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Felix Dick
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ab42e4bccf
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Merge branch 'main' into fix_bordersize_again
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2022-09-29 14:29:03 +02:00 |
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Felix Dick
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425b07d1e5
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Merge branch 'main' into rework_rounding_shader
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2022-09-29 14:24:59 +02:00 |
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2636abca2d
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use the event data for determining maximize status in requests
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2022-09-29 10:24:54 +01:00 |
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ead0e74471
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handle maximize toplevel request
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2022-09-29 10:20:17 +01:00 |
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Vaxry
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dcf5e34bfa
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Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
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2022-09-29 10:07:27 +01:00 |
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Felix Dick
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65fb526d5c
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Even less branching (taken more or less from the border shader).
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2022-09-29 06:56:17 +02:00 |
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Felix Dick
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10c4f4ba35
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Shift splash up if monitor has wider ratio than bgTexture.
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2022-09-29 05:29:03 +02:00 |
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Felix Dick
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a1319e5110
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Merge branch 'main' into fix_bordersize_again
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2022-09-29 01:42:28 +02:00 |
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Felix Dick
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5233746ac5
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Change scaledBorderSize to int.
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2022-09-29 01:40:19 +02:00 |
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Felix Dick
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0549aa193f
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fixing your shit.
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2022-09-28 23:33:18 +02:00 |
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Felix Dick
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168a326609
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Merge branch 'main' into rework_rounding_shader
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2022-09-28 23:11:11 +02:00 |
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Vaxry
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31cb4c49d9
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Merge pull request #743 from Dickby/use_double_literals
Use double literals, don't cast integer or float literals to double.
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2022-09-28 19:28:13 +01:00 |
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Felix Dick
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11ee78f88b
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Use double literals, don't cast a integer literal to double.
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2022-09-28 20:08:41 +02:00 |
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Felix Dick
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7edbaea23d
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Make the rounding texture shaders smaller and more efficient.
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2022-09-28 18:40:04 +02:00 |
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vaxerski
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ec5ffe8839
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rewrite isNumber
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2022-09-28 15:32:53 +01:00 |
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vaxerski
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e3b1d3c3c5
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allow for pure workspace names in dispatchers
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2022-09-28 15:26:41 +01:00 |
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vaxerski
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458ba3237b
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use goalv in movetoworkspace
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2022-09-28 15:12:15 +01:00 |
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Felix Dick
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5ff44467d7
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Avoid 38 files to compile every time a shader is modified.
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2022-09-28 14:48:05 +02:00 |
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Vaxry
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7a775c0584
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Merge pull request #737 from Dickby/use_max_instead_of_clamp_in_some_places
Replace clamp with max if there is no upper bound.
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2022-09-26 20:49:56 +01:00 |
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Felix Dick
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87afc8c250
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Replace clamp with max if there is no upper bound.
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2022-09-26 21:10:24 +02:00 |
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