in X11 some surfaces is a parent of itself and creates a cyclic loop
when trying to find its parent. check for old parent and break if its
beginning to roll over.
* window: use const references instead of copies
use const references instead of wasteful copies and make the = operator
check for self assignment and return early. also use const in all the
other operators.
* listener: pass std::function as const reference
instead of copies pass the std::functions as const references.
* config: dont unnecessarily convert to c_str
getHyprlangConfigValuePtr wants an std::string and we already have an
std::string, dont convert it to a c_str only for it to be converted back
to an std::string.
* buffer: pass attributes as const reference
pass attributes as const reference instead of copies.
* layerSurface: fix layer being refocused every commit with on_demand
Fixes#6477
The surface will now only receive focus when its keyboard
interactivity is more than the previous keyboard interactivity in the
order none -> on_demand -> exclusive.
* layerSurface: only kb focus if becoming exclusive
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Allows the cursor to return to its last relative position within a window when the window is refocused.
Allows the cursor to retain its relative position within a window when the window is swapped, moved, changed workspace, added to or removed from groups.
controlled with cursor:persistent_warps
* pointermgr: add destructor to state and free buf
if the pointer has a buffer set it wont be freed upon destruction, make
asan more happy by adding a destructor and wlr_buf_unlock it on exit.
* cursormgr: free the animation timer event source
properly free the animation timer event source on destruction.
* compositor: free the critsig event source on exit
properly free the critical signal event source on exit.
* popup: clang format style
clang format.
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.